View Single Post
  #13   Spotlight this post!  
Unread 25-01-2015, 23:19
Caleb Sykes's Avatar
Caleb Sykes Caleb Sykes is offline
Registered User
FRC #4536 (MinuteBots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2009
Location: St. Paul, Minnesota
Posts: 1,044
Caleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond repute
Re: Are active intakes necessary to be competitive in Recycle Rush?

Quote:
Originally Posted by PowerfulKitty View Post
This is an interesting question. In our time trial on our tote chute build from plywood it took me about 5 seconds per tote to feed them down the chute (with the stack next to me). I imagine human players will practice this and maybe get it down some, but that is the time that robots want to achieve. If a robot can add a tote to its stack in 10 seconds, then cutting it down to 7 by adding an active intake is clearly beneficial. But if it can already stack them up 5 seconds per tote, cutting that down to 3 seconds by adding an active intake to the robot is not beneficial because the human player is the limiting factor. I do not know if these are realistic times for robots to do, I guess we'll see that at the competitions.
Our goal is to have both the robot and the human player add a tote to our stack from the HP station in about 4 seconds or less. We are well on our way to meeting this goal. As of yet, we think that we won't need any active intake to do this.

I doubt that we'll see many floor intake robots that can make stacks this fast, even if they have an active intake.
Reply With Quote