Quote:
Originally Posted by NWChen
I'm looking at active intakes from the perspective of all functions: breaking up the landfill, acquiring totes from the landfill, acquiring totes from the human player, acquiring recycling containers, etc.. Naturally there are infinite use cases based on individual robot designs, but I'm looking for a general idea of the importance of active intakes this year - for example, if your robot follows a specific strategy (e.g. feeding from the human player), then how would an active intake improve your ability to acquire totes from the human player and thus be competitive?
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Breaking up the landfill-
Passive is just fine Skip ahead to the 50 second mark.
Acquiring totes from the landfill- An active mechanism, if built right, should be more efficient than a passive mechanism. The Greenhorns claw mechanism took a very long time to line up in order to acquire a tote. If the lining up process was somehow automated as others have mentioned then I could see a passive mechanism being super efficient. However, even with this automation you generally have a smaller margin of error with a passive mechanism than an active one.
Acquiring Totes from human player: I think there are simple ways to build a passive intake mechanism that can stack totes quicker than the HP can load them.
Overall importance- I think active intake mechanisms are far from vital, yet offer an advantage. They are probably less important than they are most years IMO.