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Unread 26-01-2015, 13:43
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RonnieS RonnieS is offline
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AKA: Ronnie Sherrer
FRC #0314
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Re: Are active intakes necessary to be competitive in Recycle Rush?

Quote:
Originally Posted by BJC View Post
I really don't think this is the sort of thing that can or should be voted upon.

Recycle Rush, like all FRC games have been in the modern era, is about how many points/second your team's robot / alliance can score. The more points you score, the more competitive you are.

The robot generally goes through a cycle in order to score. Something like:
1. Move to game piece(s).
2. Pick up game piece(s).
3. Move to scoring area.
4. Score game piece(s).
5. Repeat.

How quickly do can do a cycle determines how many cycles you do which determines how many points you can score.

So when you ask, "is an active intake necessary to be competitive" the answer isn't a yes or a no. An active intake is beneficial if it decreases your cycle time. If you are able to score more cycles than the teams you are competing against you will win.

Cheers, Bryan

Going off of this, I agree. Just adding that your time it takes to acquire totes could end up being proportional to your success but that could be any mechanism, not just intakes to bring totes under robot control.

I will say that I have seen a fair amount of robots/mechanisms that are relying on alignment of fingers in the totes...this could be trouble if your main objective was to be a open field stacker; in another role it might work a lot better. It shouldn't be an open vote but something your team went over in the first couple weeks of season and could be added later. DO NOT see it as, "Dang we missed a huge part of the game, lets scrap part of our design week 4 and make a new one using intakes...not worth it especially if it compromises everything you have already planned.
-Ronnie
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