RC Car Drive:
Left thumb Y axis gets mapped to ArcadeDrive forward-backward
Right thumb X axis gets mapped to ArcadeDrive turning
This drive control scheme is the only scheme that has been used by any of the teams I have been on, from 2007 to 2015. It gives the driver an absolutely guaranteed way of driving straight forward and back, and no other drive scheme mentioned here comes close. It also allows the driver to turn on a dime, with no forward-to-backward movement if none is required - useful when you don't have that much room.
One thing my team noticed in 2012 was that teams who used two-stick tank or one-stick arcade drive were struggling to balance the bridge. Thinking about it, it makes sense - when you are trying to drive slowly forward or backward with one of those drives, you may end up inadvertently turning.
This thread really should be a poll - I think RC car drive is actually a very popular drive (and is also by far my favorite!

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With mecanum and slide and swerve drive, different drive schemes have to be used. I would probably recommend the First-Person Shooter drive, using the free axis of the forward-backward stick to strafe.