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Unread 26-01-2015, 18:24
JABot67 JABot67 is offline
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AKA: John Bottenberg
FRC #2930 (Sonic Squirrels)
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Re: Driving: Tank, Arcade or FPS?

RC Car Drive:
Left thumb Y axis gets mapped to ArcadeDrive forward-backward
Right thumb X axis gets mapped to ArcadeDrive turning



This drive control scheme is the only scheme that has been used by any of the teams I have been on, from 2007 to 2015. It gives the driver an absolutely guaranteed way of driving straight forward and back, and no other drive scheme mentioned here comes close. It also allows the driver to turn on a dime, with no forward-to-backward movement if none is required - useful when you don't have that much room.

One thing my team noticed in 2012 was that teams who used two-stick tank or one-stick arcade drive were struggling to balance the bridge. Thinking about it, it makes sense - when you are trying to drive slowly forward or backward with one of those drives, you may end up inadvertently turning.

This thread really should be a poll - I think RC car drive is actually a very popular drive (and is also by far my favorite! )

With mecanum and slide and swerve drive, different drive schemes have to be used. I would probably recommend the First-Person Shooter drive, using the free axis of the forward-backward stick to strafe.
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John Bottenberg - University of Michigan '14 - Microsoft
FLL Team "Dark Matter": 2003-2005
Robofest Team "Dark Matter": 2005-2008
Team 67 Programmer: 2007-2010
Team 3322 Programming Mentor: 2012-2014
Team 2930 Engineering Mentor: 2015-????

Last edited by JABot67 : 26-01-2015 at 18:28. Reason: Wrong diagram
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