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Unread 27-01-2015, 13:25
philso philso is offline
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Re: Should You Get Totes From Landfill

Quote:
Originally Posted by Ginger Power View Post
My question is: Who is more likely to seed higher, a robot that can only stack from the landfill, or a robot that can only stack from the HP? I tend to want to say the landfill because it is arguably the more difficult of the 2 tasks. This way you'll never be on an alliance that isn't capable/efficient at acquiring those totes. On the other hand I could see teams who load from the HP score 20 to 30 totes every match. This stems another question as well... what type of robot will be the more valuable draft pick? I think it depends on your answer to question one to a great extent.

Quote:
Originally Posted by cadandcookies View Post
I'll go with an answer similar to the one my high school computer science would give:

"It depends."

FIRST games are based around the idea that the couple thousand teams are going to come up with a few thousand solutions. To any FRC game there's never been a "correct solution"-- of course, they run the gamut from borderline useless to world champion, but there's far too much variety to make a good case for there being a single correct way to play a game.
Quote:
Originally Posted by MrForbes View Post
There are advantages and disadvantages to each place you can get totes from. I think you should get totes from wherever you can figure out how to get them quickly, and make stacks with them, that you can top with a container. Since there are so many ways to do that, and there are a lot of totes in each location, it's kind of pointless to worry too much about which is "best".
Most likely, both methods of acquiring totes will be valuable at the higher levels. Using the 2013 game as an example, there were debates about floor pickup of Frisbees vs. feeder station. The winning alliance had one robot that used the feeder station exclusively and had one of the fastest human players, 610, and one robot that used their fast floor pickup a lot, 1477. They made a very effective combination, not competing for resources (feeder station, Frisbees on the floor). A nice twist is that neither were the alliance captains yet scored most of the points for their alliance.

It may be too soon to say that loading from the human player will be slow and problematic. Many teams in 2013 had trouble loading even one Frisbee at the loading station, the Frisbee falling to the ground. Other teams found ways to do it reliably. Others found ways to do it reliably and quickly, loading all 4 in the time it took others to load only one.

Last edited by philso : 27-01-2015 at 13:32.