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Re: Mecanum Trouble
Hey guys, sorry its been a while, but we still dont have a solution. We did find out our Talons were not ID'd correctly and we have fixed that. So here's the situation.
We changed the Holonomic.vi so that the values were correct. After a few more tests, we swapped the X and Y-axis wires that lead into the Holonomic.vi in teleop. We ended up having something similar to arcade drive, but with the Z-axis of the controller being used for strafing, and the strafing malfunctioning so that the wheels in front both ran forward, and the back ones ran back, rather than strafing right, and the front ran backwards, and the back forwards, rather than strafing left.
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