Love the design! I'm always curious to see what Triple Helix will be building and how you'll do it... imo, you guys always do a great job picking a good strategy from game analysis.
Quote:
Originally Posted by notmattlythgoe
I think a lot of that depends on what the throughput of a HP can be. Shaving the time off of the robot doesn't help if the robot is waiting on the human player. I think that will be the limiting factor for a lot of robots that feed from the human player station.
|
I disagree; I think *most* HP-loaded teams will be robot-limited rather than HP-limited. That said, the *good* HP-loaded teams will be HP-limited... and that with a well-practiced HP! I certainly think you guys will fall into the category of 'good' HP-loaded teams though! :-)
Seems to me although your HP is being smooth, he could still be 30-60% faster... perhaps by situating totes such that he doesn't need to walk around that would itself be a fair bit quicker. Then of course there's just being practiced and even quicker (think 2013 HPs)! Seems like he also is usually needing to wait to release the tote through the Chute Door, so that's a pause (although not currently his fault).
Seems like the two big slow-downs on your robot are retrieving the tote after it slides through (looks like 2-3s to me) and the requirement to raise and lower your stack repeatedly. There's certainly potential to speed up the first one quite a bit without dramatic re-design, but the second one's harder to speed up dramatically without changing the fundamental process.