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Unread 02-04-2015, 10:15 PM
curtis0gj curtis0gj is offline
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FRC #5033 (Beavertronics)
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Re: Limit Swtich Help

I have setup the limit switch program with the suggestions but I am attempting to setup reverse for the victors. Also I am trying to setup the same if statement layout for my relays does this look okay?
Code:
public class Robot extends SampleRobot {
    RobotDrive robot;
    Joystick stick;
    Joystick xbox;
    Relay spike1;
    Relay spike2;
    Victor victor1;
    Victor victor2;
    DigitalInput limit;
    boolean limitPressed = false;

    public Robot() {
    	robot = new RobotDrive(0, 1);
        stick = new Joystick(1);
        xbox = new Joystick(0);
        spike1 = new Relay(0);
        spike2 = new Relay(1);
        limit = new DigitalInput(4);
        victor1 = new Victor(4);
        victor2 = new Victor(5);
    }
    public void operatorControl() {
    	
    	while (isOperatorControl() && isEnabled()) {
            stick.getThrottle();
            robot.arcadeDrive(stick.getY(), stick.getX());
            limitPressed = limit.get(); //Do I want this out side of my while operator control loop?
            System.out.println("limitPressed=" + limitPressed); //Read the RoboRIO log for some values before you go all out on your motors.
            
            if(limitPressed) {
            	victor1.set(0);
            	victor2.set(0);
            } else if (xbox.getRawButton(4)) {
            	victor1.set(1);
            	victor2.set(1);
            } else {
            	victor1.set(0);
            	victor1.set(0);
            }
            if(xbox.getRawButton(1)) {
            	victor1.set(-1);
            	victor1.set(-1);
            } else {
            	victor1.set(0);
            	victor2.set(0);
            }
            if(xbox.getRawButton(3)) {
            	spike1.set(Relay.Value.kForward);
            	spike2.set(Relay.Value.kForward);
            } else {
            	spike1.set(Relay.Value.kOff);
            	spike2.set(Relay.Value.kOff);            	
            }
            if(xbox.getRawButton(2)) {
            	spike1.set(Relay.Value.kReverse);
            	spike2.set(Relay.Value.kReverse);	
            } else {
            	spike1.set(Relay.Value.kOff);
            	spike2.set(Relay.Value.kOff);
            }    
    	}
    }
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