Quote:
Originally Posted by GeeTwo
At least for me, the key to this is learning to suppress the peer-pressure lesson which makes you ignore "stupid" ideas too early. Sometimes a "stupid" idea that doesn't let go is the key to a "genius" idea.
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Funny, I had something like that today. Me to my lead: "I've got a stupid idea for [X project I won't go into]. If it works, it'll be great. If not, it's a stupid idea."
At last check, I'm putting 75% odds of it actually working as planned in "prototype" stage, assuming I get around to actually doing it. The proto-prototype stage went well...
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
