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Unread 12-02-2015, 12:51
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IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
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Re: Unique robot design?

Quote:
Originally Posted by who716 View Post
difficult wise, you have to look at how many totes are there, and the way they are packed in, and think about how many you have to actually move, it may not be the 3 or 4 you have in your shop, like a previous post said, it was going to be hard to move past the first row but I highly doubt the second.
While we definitely should get realistic conditions and replicate the idea behind it doesn't require moving everything. This is about picking things apart and making it easier to get to. But the use for the snow plow isn't just for the auto, that is a lot of resources sunk into something used for 15 seconds. In tele-op it provides a surface to peel totes off walls and align them for better spacing. This snowplow wasn't taken lightly because this year our biggest gate for scoring is air. Despite having a planet full of it I insisted on doing the math on how much air is used per actuation of most devices. Our intake mechanism uses air, our snow plow uses air, and we have a mechanism on the elevator that uses air. If we run out of air we lose efficiency for scoring. We can still stack and score but it wont be nearly as cleanly. Resource allocation when it comes to robot design limitations such as motors and sensors was something we emphasized a lot this year...
Of course with the resource argument states that basic mecanum is better then basic swerve in terms of motors per wheel.*
OOPS DID I SAY THAT OUT LOUD.


*While true don't take it as fact.
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