Quote:
Originally Posted by IronicDeadBird
The strategy we are using isn't based around getting resources quickly. It is about doing it efficiently. 2 bins in 4 seconds is absolutely impressive and I look forward to seeing your robot perform. This year I tried to model game play strategy around a few games I found had similar constraints. What I ended up with in methodology isn't about doing things quickly its about spending time in ways where that get you the most out of the time.
My original plan was to tether to all the recycling bins on the field before auto and reeling them in. Then the GDC made the landfill a volume and only one container set scoreable rulewise. The other deal breaker on it was when I asked "what next?" On asking that question I found myself with a robot trapped in the auto zone by a bunch of recycling containers and taking up a significant chunk of space that could be detrimental to team scoring ability.
Securing resources is absolutely important in this years game.
But you still need to score those resources for it to matter.
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We think grabbing the high scoring field elements as soon as possible is the way to go not only does that save you time to use those field elements but it also Limits the opposing alliance...... I'll attempt to take pictures of our design tomarrow and post it, we added a wheely bar today because with both RC's 5 feet off the robot, frame the robot got alittle tipsy before we were able to bring them into the frame. the design is pretty much set in stone we just need a simple support to prevent the RC from rolling on the hooks.
Quote:
Originally Posted by mrnoble
It reads to me that your team might have tried to move the totes from a different angle? I'd love to see a field drawing or strategy mat that showed how you were pushing. I don't get how moving the totes away from the step would lead to the scenario you describe.
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Are you considering driving into the gap in the center and driving along the step pushing the totes towards your auto zone?