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I prefer best 2/3. Last year, it was somewhat contradictory because if your robots controlled every match (i.e. owned all 3 goals) you'd get fewer QPs than an alliance that controlled one goal and was decent at loading balls into that one goal; but when the time came for the elimination rounds getting balls was completely pointless in the face of an alliance that could control all the goals. The QP calculation this year fixes that, and thus a straight win/loss elimination is more similar to the qualifying rounds.
This year's elimination rounds are more similar to last years than is given credit. Last year, you could win a regional with 2 really good robots by going 2/3 every time. This year it's the same, if you win with one robot combo and lose with another, you can still advance every round.
FIRST just needs to prevent elimination your own points to make it easier in the next round. Last year, alliances would drive out of their home zones if they were going to lose (in qualifying) and hurt the opponents more than they hurt themselves. But in elimination rounds you aren't hurting yourself if you're certain to lose. It's kind of a balance issue, whether you're going to make elimination the same game as qualifying and allow these 'masochistic' strategies or make it a different game that is better fit for elimination gameplay.
^^Ramble.
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