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Re: How to Scout Recycle Rush?
My advice comes from my experience on a team with only two scouts, so it may not be super applicable.
A super rigidly structured scouting sheet isn't always the way to go.
Information like "Robot was an amazing stacker once they managed to get an RC in the robot" or "Robot has a tipping problem when carrying six stacks, but seems okay when carrying less weight", or "Robot isn't controllable and would knock over stacks if the field was more crowded" are really nice to have.
We also have an abilities section where each robot receives a score based on its ability to do things like cap a stack, do a two ball autonomous, pick up totes from landfill, etc.
A blank means that the scouts were unsure if the robot could perform the action or if the robot did not demonstrate the action.
0 means the team's robot cannot do it because it wasn't designed to.
1 means the team's robot is designed to do it, but is ineffective and has a zero or very low success rate.
2 means the team can do it, but is not particularly quick or reliable
3 means the team can do it well, but not perfectly
4 means the team can do it amazingly well and is one of the best at this.
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