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Re: Networking on the Robot
Quote:
Originally Posted by nickbrickmaster
That seems inefficient if you are accessing the data more than a few times every match.
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Are you saying it is more efficient to continuously stream data to the robot controller that is not needed? Prior to this year, that was a really good way to lock up the cRio.
We have chosen to only evaluate target data when it is needed. Otherwise, the transfer of data is wasted CPU cycles. Call it inefficient if you will, but it's still way more efficient to transfer 24 bytes of data only two to three times in autonomous, then it is to continuously use processor cycles to process a stream.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
Last edited by billbo911 : 22-02-2015 at 19:17.
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