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Unread 23-02-2015, 15:47
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Re: Properly calling a Logitech Attack 3 Joystick Class

I concur with Alan. Making a specific derivative of Joystick is the way to go. I think there's a mis-understanding with what this means. The following links will show an example of deriving jankyXBoxJoystick from Joystick - cpp and header folllow...

https://github.com/FRCTeam1967/FRCTe...oxJoystick.cpp

https://github.com/FRCTeam1967/FRCTe...XboxJoystick.h
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