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Re: Week 1 Number One Seed Score Average
One of the things that makes this year hard is the fact that totes and RCs are not each exclusively beneficial by themselves. In past years, teams have only had to manipulate a single game piece. Now, an RC is useless without a stack of totes underneath it, and a stack is no more valuable unless a can is on top of it. So for a single team to put up huge points in teleop, they have to be able to handle two game pieces EFFICIENTLY. As dodar pointed out earlier, it takes 6 seconds per object to get 3 stacks. That's harder than it sounds; I would put a fast robot at 8-9 seconds average for a game piece, mainly because the time it takes to acquire a can is significantly longer for many teams than the time to get a tote.
It was hard to get an alliance to be very coordinated last year in week 1. I doubt much will change this year; it still takes a lot of coordination to play well.
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