Quote:
Originally Posted by PayneTrain
1) This is the hardest game in the modern era.
2) This is the hardest game in the modern era.
3) This is the hardest game in the modern era.
4) This is the hardest game in the modern era.
5) This is the hardest game in the modern era.
By hardest, I don't mean plain stupid like Lunacy...
Think about how many teams have built robots that never considered how the hell they are even getting the totes! They don't gracefully fall from the heavens on the field right side up and evenly spaced! They come out of the most restrictive human player interface in the modern era, are shoved together up against a wall with no space between them, or blocked by other totes shoved up against a wall on a box with lips!
You think the co-op step is going to be almost 100% in Week 1?????? Was the Co-Op bridge even 50% in Week 1 in 2012? Did a majority of the teams come to the event last year understanding what the hell their human player was even supposed to be doing? How many teams do you think actually comprehended the significance of the 2nd order sort last year during week 1? When yahoos start chucking noodles into the gap of the landfill zone at the start of the match, you're probably not going to see a co-op conversion. Teams are going to be flummoxed when they realize the chute is not their friend. Teams are going to hit unprotected partners and knock over stacks.
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A) Most complicated? Sure, I'd agree with that. Scoring this year is pretty complicated. Hardest? Hard to say. Sure, many teams likely went through the difficulties of making a mechanism that can pick up a can and a tote, but there are common dimensions between the two. Every game has its challenges; just because this year's game presents a unique challenge doesn't necessarily make it any "harder." We'll see how difficult it actually is after week 1.
B) Think back, I don't know about you, but I see no difference between the tote chute and 2013's disc chute. It's not like most teams let discs drop to the floor then pick them up with a ground collector, and those that did generally had very good ground collectors. Same applies this season, have you seen any reveal videos? Many robots have chutes that line up with the human loader, just like they did in 2013.
C) The game evolves as teams find better and more complex strategies. Like you said, we saw that last year with human players. If a human player is throwing noodles where you don't want him to, perhaps your drive team should communicate with the human player. Or, possibly even better, tell the human player to chill with the noodle throwing all together.
D)
https://www.youtube.com/watch?v=eGYOFU5CnlI
Edit- that said, I think week one qualifier scores won't exceed 80, averaging 40-50. As always, many teams will have inexperienced drivers and strategies will be underdeveloped.