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Re: Change in buttons and axes sub vi's
Quote:
Originally Posted by Ragingenferno
We aren't using a controller from microsoft.
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Don't matter. If your DS can see it than your computer can. All joysticks conform to a standard for USB devises called HID (Human Interface Devise). Mice, Keyboards, and joysticks fall under this and anything that can be recognized as an HID joystick devise you can follow Kevin Phan's advise to see the buttons/axis. We used this microprocessor before with custom buttons and even it can be seen as an HID joystick: https://www.pjrc.com/teensy/teensy31.html
The button/axis number you see corresponds to the element number for the array of buttons/axis you get out of the WPIlib joystick VI. Note when you go to program this the first element in an array and subsequently button #1 on the joystick will be the number zero. Things in programming count up starting at zero not one.
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