Quote:
Originally Posted by lynca
Agreed, the Recycle Rush skills challenge is a huge swing away from Aerial Assist teamwork centric game.
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I disagree on both counts. While Aerial Assist was presented as a teamwork-centric game, at the regional seeding and even much of our regional elimination level, there were few assist points scored compared to the number of points prevented by defense, because it was so much easier to get in the way than to gain possession of the ball.
On the other hand, in Recycle Rush moderate-power teams that can work as a team can score more points together than they can separately, especially if they have complementary capabilities; there's no requirement that each stack be built by exactly one robot. I think that one noodling canner and two tote stackers that can execute their tasks well can score much more together than three robots that can do both fairly. I believe this will be a game of specialization and teamwork at both low and high levels.
Further, smart alliance selection for elims/playoffs will be based more on teamwork capability than seeding rank or OPR.