Quote:
Originally Posted by GeeTwo
In a competitive venue, safe designs constitute "playing not to lose"; bold, innovative, (and therefore risky) designs are "playing to win". If you don't push your limits, you're really just imposing your own limits.
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Quote:
Originally Posted by mrnoble
Playing to win means a correct and solid analysis of the game.
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That's like rebutting a statement that the coach must train football players so they are fast and strong and skilled with a statement about the importance of game strategy and clock control. They're complementary, not exclusive.
If everyone on team 3946 decided that we would never be able to stack more than six game pieces in a match, we would have stopped programming last week and had limited driver practice and certainly be right. If we strive for 30, we'll keep getting better right up to (and into) competition. If we actually average 15 per match as a result, was that "too much" optimism?