Quote:
Originally Posted by the duderoni
My post wasn't directed at yours, my apologies. I agree with your two rules, where you should definitely throw the less worn and torn noodles and if you are going to to throw them, make sure a good HP can do it. My 95% number was more of my personal success rate during tests.
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Accepted, and congratulations - I can only guess that you've got a finger-flip that spins the noodle fast enough to stabilize it.
Quote:
Originally Posted by the duderoni
if the opposing alliance is attempting to make a coopertition set/stack, you should hold off on throwing noodles.... if they're planning to make the coopertition set/stack.. tell them they have a minute after teleop starts before the noodles come flying.
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Another good rule, especially if #2 doesn't apply to you. Risk management - don't put 40 still-likely points at unnecessary risk chasing 12-28 (assuming you're noodlling 3 to 7 RCs).