Quote:
Originally Posted by Fields
|
Good idea! I wonder if we can compile enough scouting data to execute this for the whole alliance, not just our team.
This covers the case where time is the most limited resource well. Another thing to consider is that quite a few alliances are going to run out of RCs, either because they have no grabber and are limited to the three in the staging area, or they're awesome and used all seven, or somewhere in between. When RCs are the limiting factor, it may be worth taking the extra seconds to make a capped stack taller as opposed to stacking more uncapped totes; as you noted, a capped tote is worth thee times as much as an uncapped one, assuming a single stack of upright or inverted totes.
Oooh - I wonder if making our top stacks sit on two bottom stacks rather than one would be more stable? (We plan to stack and score four totes, then cap with a stack of two more totes and a vertical RC, noodle optional.)