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Unread 01-03-2015, 14:36
Squillo Squillo is offline
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AKA: Cynthia Hannah-White
FRC #2465 (Kauaibots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2010
Location: Kauai, Hawaii
Posts: 152
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Re: Week 1 Observations

Quote:
Originally Posted by DareDad View Post
I can't agree with that. In past games, a rookie or not as skilled team had opportunities to contribute where in this game there isn't that opportunity.

Even something as simple as a "noodle plow" requires a good driver and some decent manipulation capability.

As for the totes and recycling containers, their weight and the height they must be lifted means that you need some serious engineering and manufacturing skill to build a machine that can put a full stack together.
I think this is mixing apples and oranges. You go from "nothing a rookie can contribute" to talking about the difficulty of making "full stacks" - implying that if a team can't make a full (I assume that by this you mean a 6-high) stack, they can't do anything. Consider our robot - we can make stacks up to 4 (though 3 is our sweet spot), cap a stack of up to 4, help with coopertition, move our bot, a tote and a can in auto (or do less if desired). We don't even have a MechE mentor, and we just started learning CAD this year. We have no sponsors who provide parts, machining, or shop space. Even if "putting together a full stack" were more than we could do (and I'm not conceding that, but it may very well have been true had we tried to do that), I do tjink we'll "contribute" to our alliances. We actually found it easier to build what we think will be a solid competitor (no, not a superstar), without having to worry AS MUCH about being beat to a pulp by the other robots, strict perimeter rules during competition, etc.

I like this game. I wouldn't say it's my favorite, or least favorite, but I just don't see why everyone hates it so much. Admittedly it would be more fun to watch if more robots actually did stuff, but I'm thinking that will improve over the next 6 weeks.
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