Quote:
Originally Posted by Johnbot
-Teams should really try helping out their future alliance partners more with getting an auton that can at least drive/push something working. I imagine/hope many teams are doing that, but I still am seeing a very sizable teams at HH not even try to move.
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This is a lot harder than it looks, and the incentives all push against experimenting. We had a two tote auto that worked on the practice field, but nearly destroyed 2052 when a turn bound up. The field is tiny, and it's easy to disrupt a can or the ever-so-precious path to the coopertition step.
Unless all 3 teams are certain to do it, the risks strongly outweigh the rewards. (Risk losing 40 points for a long shot at 4 points?!!? No thanks). And so as a result, few teams try, and few teams can do it, and so on...
I really think they ought to give 1 or 2 points for single robots or totes, and then a bonus for sets. That would change the incentive structure, I think.
Cheers,
Jeremy