Quote:
Originally Posted by jwhite
This is a lot harder than it looks, and the incentives all push against experimenting. We had a two tote auto that worked on the practice field, but nearly destroyed 2052 when a turn bound up. The field is tiny, and it's easy to disrupt a can or the ever-so-precious path to the coopertition step.
Unless all 3 teams are certain to do it, the risks strongly outweigh the rewards. (Risk losing 40 points for a long shot at 4 points?!!? No thanks). And so as a result, few teams try, and few teams can do it, and so on...
I really think they ought to give 1 or 2 points for single robots or totes, and then a bonus for sets. That would change the incentive structure, I think.
Cheers,
Jeremy
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I agree.
Our elims alliance in Lake superior all moved forward in auto and didn't mess with totes or RC's in auto in fear of tipping a RC over. Those RC's are worth too much and we were limited to only be able to pick up the RC's when they are standing up vertically. We didn't take the risk we just stuck to driving forward in auto.