Quote:
Originally Posted by MechEng83
Here you go
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That was a fast response...
Can you get me a box of thin mints? The cookie dealer I know is out.
Either way an observation I failed to have until now is just how bad fallen stacks are. I didn't bother pitching the idea of a tote flipper because of the limited amount of them on the field, and its biggest use would be when a stack fell over. The totes as resources are interesting because when right you get points, but when things go wrong and they fall over you have the potential to lose using them all together.
That is something very hard to do in physical sports or activities without adding levels of complexity. The GDC did a great job of making the field another player in this game. I normally felt like the fields in past games punished teams who didn't invest heavily into drive bases this was a nice change from that.
Although I still do not like straight mecanum...
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HERO 俺を讃える声や 喝采なんて 欲しくはないさ
I liked my team more before they stole my jacket.
Play is for kids this is serious...