Quote:
Originally Posted by Jared Russell
Things I learned from webcasts:
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3) The litter mechanic is my least favorite part of this game, and maybe my least favorite FRC game mechanic ever. Human players have long been a part of FRC, and I have no problem letting them directly contribute to the score. But the noodles become land mines for both alliances, blocking access to totes and recycling cans, invalidating swaths of the scoring ramp, and getting lodged in drive trains. There is nothing inspiring in watching an effective robot get a "noodle flat tire" or be unable to load because of a piece of litter (and it is basically impossible to design a robot that is totally impervious). I also find it simultaneously depressing and ironic that "throwing your trash into your neighbor's lawn" is in many ways just as effective or more effective than recycling  It's certainly easier...
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Yes - my feelings exactly! In a game that is meant to showcase precise robot engineering and manipulation skills, the noodles just seem like a cheap distraction.