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Unread 02-03-2015, 16:03
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Andrew Lynch
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Re: Defining Great Game Design

Quote:
Originally Posted by Citrus Dad View Post
2) Another goal of FRC is to expand the reach of STEM-based education across communities. One potentially high-yield channel is having the most experienced and competent teams assisting the less-experienced teams. The best way to do this is have games that require interaction among alliance mates. Last year's game ended up being a good example of how all 3 robots had to be involved. If teams know that games will require all 3 robots the best teams will have an incentive to help others. (Sorry but as an economist relying solely on charity to achieve community goals is a really, really bad idea. I can point you to the article by Hal Varian, CIO for Google, that makes this case.)
Great insight !
The GDC took a big jump away from FRC games with Recycle Rush and certain FRC staples have changed drastically.
I hope the GDC compares Recycle Rush and previous games with a focus on teamwork.
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Last edited by lynca : 02-03-2015 at 16:07.