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Unread 02-03-2015, 22:57
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Re: Nerf Co-op and Litter

Quote:
Originally Posted by ttldomination View Post
Nerfing the co-op points and unprocessed litter points would not only help balance out the rankings a little bit, but it would also greatly improve the quality of the game.

Currently, if your team can manage a co-op stack and you have a Noddle Jesus on your team, you can manage in the neighborhood of 60-80 points every match.

Now, co-op will normally shake up the rankings, but in week 1, this was particularly bad.
While the whole "humans scoring points in a robotics competition" is a debate worthy of its own thread (which I'm sure already exists circa 2009), the co-op points are a completely different matter.

You mention that lowering the co-op points currently "shake up the rankings" and lowering them would "balance out the rankings". My confusion comes from how something that was in the game from day one of build season could somehow cause a game to have rankings that were not as they were intended to be. FIRST intended to have working with the other alliance during the Quals be a sizable chunk of ranking well for the Playoffs, otherwise they wouldn't have made a stack of six with a can and a noodle worth nearly the same amount as possibly just putting a single tote on the step.

Whether or not a team chose to design for this is simply a matter of priorities. Do you want to possibly place more emphasis on ranking well or playing well in the playoffs? It's probably not that hard to choose both, but regardless, the co-op was something that simply just had to be considered from the get-go, just like the bridge in 2012.

It's always been there. Removing it would just hurt the teams who recognized it from the beginning in their strategic game analysis, which is probably something most teams should strive to do.
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