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Re: Nerf Co-op and Litter
I am going to use my team, 237, as an example of how both of these topics can aid a team.
1. The co-op stacks were important in our ranking at the Waterbury Event in the NE district. Even though we never did any ourselves, our partners and other alliance did and helped us out a lot, and we ranked 5th, and ended up being the 4th alliance captain.
2. The litter also helped out a lot in both ways it could be used. Our alliance made multiple smaller stacks with RC's filled with litter and made it to the finals of the event. The litter also forced a third match in the final after the second match was decided by unprocessed litter.
Although this is just on instance, I personally think that if used correctly, both aspects can make an event that much more exciting. You can see the 5-8 alliance move forward if they use the litter right, and they may be the best teams if they just got unlucky with the co-op stack. I think this makes this year's game a little more unpredictable compared to some of the other games FIRST has put out.
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It's a mechanical problem. It's an electrical problem. It's a programming problem. It's a design problem.
Whatever the problem is, it's our problem, and we have to fix it.
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