Quote:
Originally Posted by David8696
I think we discovered from finals at places like Dallas and Inland Empire that this game can actually be quite exciting when played well in a competitive setting (that catch of the falling stack by Code Orange in the last match though...). So my question is, why remove that competition from all but two or three matches a competition? Is the goal to encourage gracious professionalism, because the competitive element encourages taking of sides? Because if so, then it fails: I found myself on more than one occasion actually rooting for both alliances to play badly, so we could have a chance to move on. It's a shame that FIRST feels that this is the best way to handle nearly all the matches at a competition.
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Yeah...
It was awkward to wait 20 minutes to see if we really lost, all the while watching great alliances and thinking, "Well... it'd be a real bummer for them if they lost, but at least we'd get to move on... but that'd be a real bummer for them"