Quote:
Originally Posted by wireties
No doubt true and true of most any game, contest or contract. It is nearly impossible to write a set of rules that are perfectly unambiguous to every party. Subject the rules or criteria to a bunch of genius nit-picking engineers and it is often not pretty!
Many times I've been part of proposal teams where the engineers, younger versions of myself included, get way too pedantic. Some times common sense is the way to go - ask the customer (in this case the GDC) how they intended the game be played or the contract be bid. In this case Frank has spoken for FIRST and spoken wisely (in my opinion).
|
I prefer to think of myself, my students, and all the other teams as the customer... because you know, the giant stacks of cash we give FIRST every year.
The "Team Experience" is very important, and the fact that we pay so much to compete makes it harder to let things slide.