Quote:
Originally Posted by Kevin Sevcik
You seem to have a much more rigid and strict interpretation of the rule than several of the other refs on this thread.
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If there is a team that is known to take a long time, then they will know when the end of the reasonable period is reached. Will they be disabled at that point? It all depends upon what else is going on. If other teams are still setting up, if the FTA's are working on a connection problem, etc, then, as far as I'm concerned, they can keep working. But, if they reach the end of the reasonable period, and we are all standing around waiting for them, we are 5 minutes from the end of the last match (7 minute intervals), etc. then they risk being disabled if they do not promptly wrap it up and leave the field.
With a problem team, I'll be strict in letting them know they have reached the end of the reasonable period. I'll then let the Head Ref know they have been adequately warned, and it is their call whether to impose the disabled penalty. The issue is that it is not a surprise to the team when the disabled penalty is given. If I were the Head Ref, I would be flexible to the point of the team becoming a nuisance. One of my team's scouting questions is whether the team take a long time to get on or get off the field. I would advise my team to avoid selecting a team that has any chance of disabled delay penalty.
So, if you are on an alliance with a bot that takes a long time to set up, then make sure that bot is the first one onto the field. That gives them the maximum amount of time to setup before anyone notices how long it is taking.
Note: Q437 says that G7 repositioning should be a matter of seconds, so don't rely upon another 15 seconds to position your robot.