Quote:
Originally Posted by JamesBrown
I am not as sold on the necessity of can specialists. 1114 and 118 could easily do 5 capped stacks of 6 plus a 20 point auto without any help from a third partner. 1114 can do 3 stacks capped every time, and 118 could consistently grab 2 RCs from the center and create 6 stacks with them.
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Trying to think of an eloquent way to say this but it might be hard. Lot of stuff on the field, not a lot of space for robots. You can cordon off sections of the field for each alliance member depending on their abilities. You can go a step further and create a more efficient process if you limit what your "jobs" are because you are not spending time traveling between jobs. A robot that just has to take care of cans would not have to take time to make a stack and robots that can make stacks do not need to go fetch cans and have them on top of their stacks while traveling. While 1114 has a pretty elegant solution for can instability, even their's isn't perfect. Having 3 robots do the same thing this year would give your alliance total diminishing returns as their overall individual scoring potential increases.
While each game deserves their own unique perspectives, look at different scoring objects in the 2015 game instead manifesting themselves as different tasks of the 2013 game. Having three great full court shooters doesn't make a lot of sense. Having three robots that specialize in a 7 disc auto is also a waste of time. Having three robots that 30 point climb is probably going to be difficult to pull off.
Having 3 1114's won't score as many points as an alliance that can actually complement itself. It isn't like 2014 where robots had specific tactical differences, but in 2015 robots are designed around specific strategic differences, which are a lot more concrete.