Thread: Tether rules?
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Unread 06-03-2015, 16:27
bduddy bduddy is offline
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FRC #0840 (ART)
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Re: Tether rules?

Quote:
Originally Posted by GeeTwo View Post
I have to disagree. Jumping the shark implies something flashy for the crowds that has nothing really to do with the general vision. RR is frankly going to be anything but flashy, except at the finals and championships.

As to following the FRC vision, I found this game to be a great design and strategy challenge, with some real engineering needed to pull off any speed in any of the tasks. Unlike last year, when the functional tasks consisted of:
  • Drive
  • Pick up ball
  • throw ball to about 7' off the floor
  • [optional]catch ball

This game has three utterly different game pieces, nonlinear scoring, multiple autonomous challenges, and a sizeable and achievable coopertition bonus. The landfill and step layout is genius. The design and strategy combinations on this game are far broader than average, certainly the best in my four years of FIRST, at a cost of spectator accessibility. The only thing I would have changed was to make the ratio between processed and unprocessed litter 1:1 or 2:1 instead of 1:4, which would have led to more noodle manipulators and probably not have inspired the noodle agreement.
I've said it before (maybe not here): Recycle Rush is a fantastic engineering challenge and a terrible game. It's up to you whether this is a net positive or not.
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Last edited by bduddy : 06-03-2015 at 17:35.
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