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I believe that FIRST has also done an intentional service to these students by including a "placement" game every few years. By my count, this is the 8th game with a primary stacking/hanging activity, with the first being Toroid Terror in 1997. The GDC does this even though placement games like Recycle Rush and golf have less spectator appeal. Why would they do this? How many commercial robots throw exercise balls or frisbees or mini basketballs through goals? And how many commercial robots pick up, align, and precisely place rectangles and cylinders and other well-defined but oddball shapes? I expect that we'll see flying game pieces and defense the next two or three years and a placement game again in three or four years.
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I agree that "placement" type games are important. However they can be done with defense (see Logomotion), and without the ability to win at the highest levels within a second (see Triple Play- NOT Logomotion).
They can also stick to a "competition" format, and not toss aside the W-L-T system that makes FRC what it is (not a science fair).
My problem with this game isn't that the type of scoring is boring, its that they removed so much of what makes FRC, FRC.
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Anyway this discussion is about tethers and tethered robots. As I said earlier, tethers are an extrapolation of the lack of size restrictions, and thus there are no rules specifically about tethers except that the second piece of your robot
ALSO NEEDS TO HAVE NUMBERS ON ALL SIDES OF IT.