Thread: Use of Timeouts
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Unread 09-03-2015, 12:38
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Re: Use of Timeouts

Quote:
Originally Posted by Fields View Post
Why not just make it a two minute time out regardless of when it is submitted then. Saying it is 5 minutes feels a bit misleading to me.
There are multiple types of timeouts- FIELD TIMEOUTS and TIMEOUTS (from an ALLIANCE).

Regardless of which type of timeout is called, the timeout is 6 minutes long.

An alliance can call a TIMEOUT. If there is no FIELD TIMEOUT happening at the time, then it is a 6 minute timeout. If a FIELD TIMEOUT is currently in progress, then you have up to two minutes to submit a TIMEOUT, which gives you 6 minutes from when you submit the timeout coupon. This means that a break in gameplay can be up to 8 minutes long depending on how the timeouts are called.

If we went with your proposal of making it a two minute timeout proposal, then an alliance calling an (ALLIANCE) TIMEOUT would only get 2 minutes instead of 6 if there is no FIELD TIMEOUT happening at the time.

Furthermore, since the clock for a TIMEOUT called by an alliance starts when you submit your coupon (see T17), it isn't a guaranteed extra 2 minutes. If you submit your coupon 1 minute into a FIELD TIMEOUT, then the total break will be 7 minutes.
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