Quote:
Originally Posted by Nathan Streeter
Agreed... and it really shouldn't be that surprising (I'm not surprised, and I'm guessing you're not especially surprised)
This game is one where with good strategy, ingenuity, quality design & iteration, and plenty of practice, the sky is pretty much the limit... and your partners aren't required for high scores... hence why the top teams can put up tremendous scores. It's also a game that relies on acquiring and placing game pieces with care and precision... a huge factor in why it's very hard for low-effort or mediocre teams to have a consequential impact on the field.
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You missed something else here. This year, the GDC intentionally (or unintentionally, I hope) made a game that was significantly harder than previous years. Stacking totes isn't hard, but stacking totes, then placing containers on TOP of totes for the big scores is very hard. In addition, this is one of the few games in recent memory where a mistake can descore a tremendous amount of points. Make no mistake - this is a very hard game to play.
As a result, you have a game where a handful of teams are doing very, very well. The rest are struggling mightily.... and in some cases even being shuttled off to the side and not participating so they don't interfere with their stratospheric partners.
It's not like last year where even the most basic robot could do an assist. Unfortunate and probably accidental, but that's the game and teams want to win.