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Re: Problem's with 2015…
Way too many decisions to make on how to play the game, at the playoff level. But that probably varies considerably with the variation in abilities of the robots on your alliance. We spend a lot of time figuring out which robot would start where, which game piece they would start working with first, when they would be able to cap a stack that which other team made, etc. It made my head want to explode....fortunately another drive coach, and our driver were able to figure it all out. Some of the playoff matches were really exciting, some others not so much. Qualifying matches can get pretty boring, but I didn't have to watch many of them, only the ones we were playing in, and we did our best to make them at least a little bit interesting.
The technical challenge of making a robot that can effectively deal with the game pieces seems to be above the capabilities of many teams. This is not that unusual in FRC, but the killer is that there are very few ways for these teams to contribute in a match.
The new control system worked great for us, and for most other teams.
The match schedule is the same thing it's usually been, so if you want to do well, you better figure out how to make stacks, topped with cans, on your own. I thought this was obvious from the beginning.
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