Quote:
Originally Posted by efoote868
I don't like the idea of high ranking teams creating extra mechanisms to fit their needs of an alliance and then picking a robot based on its adaptability to add (read - easiest to bolt on) that mechanism, instead of picking another robot based on its present ability or future ability after a little help.
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The problem is that in this game the present and future abilities don't exist. When we are talking about canburgling, the race is going to be sub .2 seconds at the high levels of play. Trying to improve a mechanism to that speed isn't likely possible. In other years it would definitely make sense to take a team that already has a mechanism, (collector, launcher, etc). This year not so much. If the team's established mechanism this year can get an RC in .5 seconds it won't matter since the RCs will be long gone at the highest levels of play. At that point you don't have abilities even if you think you do, it's the nature of this game. As many people have said, nobody really likes this idea, but that is the game we have been given.