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Re: This year's "game" is a job, not a game
This game isn't my favorite. The meta-game has a bit of a gaping hole in mid-range bots, and so many of the upper-echelon bots do the exact same concept to score lots of points. It's also every bot for itself. Probably the most interesting moments of a good match happen before the match during the driver discussion.
But even with a half-way decent working robot, it's fun-ish to play (maybe I'm biased, I'm a driver coach). It was (is?) a very tough challenge to design and build for given the square game pieces after years of round game pieces (maybe I'm biased, I'm the team's CAD mentor). All of our build kids had a lot of fun with it. Our drivers have been a bit stressed about it, but that's life as a driver with a multi-function robot.
I wouldn't say I'm burned out by it, not yet at least. If we were out of weight budget and couldn't improve further, then maybe it'd be different.
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