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Re: This year's "game" is a job, not a game
For those of you who don't like the game... well, I'll just say that my sympathy is limited. Maybe you'll like next year's game better. For those who say it isn't their favorite game... hey, I get that... we all have favorite games, but saying its not your favorite is a big difference from saying you don't like it.
Personally I love the fact that it has changed things up and allowed so many teams to try so many different ideas. It is a game that it is very easy for a low resource team to create a robot that can stack a few crates, while almost impossible for anyone to perfect it.
Okay, almost impossible for anyone but 1114 to perfect it. :-)
But then again, I liked Lunacy, too... because it was different. Everyone had to throw out everything we knew about building drivetrains for carpeted playing fields and start over.... from the slippery ground up.
In fact, while I have favorites (Aim High, for instance) I can't think of a single FRC game that I've experienced that I haven't enjoyed. I'd like to credit the GDC, but I think the credit should be shared between the GDC for having the idea, and the teams for making the idea into something awesome.
I do, however, find it interesting that the games that are the most different (Recycle Rush, Lunacy) are the ones that often receive the most criticism. I guess some folks just don't like change.
Jason
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