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Unread 18-03-2015, 01:40
T^2 T^2 is offline
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Re: This year's "game" is a job, not a game

I've always thought that one of the strengths of FRC as a competitive and spectator sport is its use of 2-minute rounds, which add intensity when the games are designed correctly; compare the average excitement of a match of Counter-Strike with one of Dota. Losing interactivity between alliances rather removes this intensity; might as well line up our robots and clock our stack times to determine seeding.
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