|
Re: This year's "game" is a job, not a game
I've always thought that one of the strengths of FRC as a competitive and spectator sport is its use of 2-minute rounds, which add intensity when the games are designed correctly; compare the average excitement of a match of Counter-Strike with one of Dota. Losing interactivity between alliances rather removes this intensity; might as well line up our robots and clock our stack times to determine seeding.
|