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Unread 18-03-2015, 08:58
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AKA: Brian Cholerton
FRC #1468 (J-Birds)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1999
Location: Islip Terrace Long Island-NY
Posts: 329
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Re: This year's "game" is a job, not a game

Quote:
Originally Posted by EricH View Post
No it isn't.

Not at all.

Not in the SLIGHTEST.

There is a game so bad (or so ill-documented, your choice) that FIRST doesn't post its summary on their website in the archives.

The name? Diabolical Dynamics. The year? 2001. The game? Score playground balls into goals, balance said goals on a seesaw, and get as many of your alliance to the far end of the field as possible before hitting the E-stop for a multiplier. Did I mention that it was played 4v0, with no second alliance on the field?
I respectfully disagree!

I believe the 2001 game was actually the beginning of teams sharing information during the build season. Many teams showcased their machines and their strategies early on in their build in an effort to create an alliance where each robot performed a specific task very well. Wildstang and their teeter-totter controlling ramp 'bot comes to mind.

I readily admit that I was not overly thrilled with this years game. However, after attending NYC last weekend I've changed my mind. As Koko Ed said earlier, qualifying is a drawn out process but Eliminations....er....... Playoffs is definitely a much more exciting time.

I was actually surprised this year that more teams did not share their concepts earlier during build in a similar concept of creating complementary robots.

The majority of teams that exist today only understand an offense/defense type of game because that is all they have seen for over a decade. I believe that the game this year threw many of them a curveball in that they may not have been able to wrap their heads around a minimally interactive game.

Now I have my own thoughts as to a best vs worst list of games but I'll keep that to myself. As they say everyone has an opinion and "your mileage may vary"
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