Quote:
Originally Posted by Taylor
(with apologies to Jimmy Fallon)
Thank you for listening to our concerns about bumpers.
Thank you for making all team numbers clear and visible.
Thank you for giving us a game that we can design aggressively for, without fear of damage from defenders.
Thank you for making mecanums relevant.
Thank you for providing a game that is easy to explain.
Thank you for creating a game that all skill levels can play.
Thank you for a game that has a strategy that changes weekly.
Thank you for responding to our concerns quickly and with transparency, through email, phone calls, team updates, and blogs.
Thank you for Recycle Rush.
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I feel that taking out the element of robot on robot interaction takes out a large area of skill that would set teams apart from each other. Last year is a great example. If you had an amazing shooter that uses mecanums or another low-torque drive train, you probably had to account for defender-based robots and increase your skill level to a point where you're able to circle around defenders. This year it feels like the game is the type of game where "nobody loses" -- you no longer play against a team; the noodle agreement at the beginning of the season was a great example.
The game feels like something known in the MoBA gaming world as a "base race".
I also don't see how the strategy changes every week; it's always been "stack as many totes as you can and then put a recycling container on top of them". In the preseason, before rule clarifications, people had some fairly wonky ideas but now they've been deemed illegal.