Quote:
Originally Posted by Taylor
(with apologies to Jimmy Fallon)
Thank you for making all team numbers clear and visible.
Thank you for giving us a game that we can design aggressively for, without fear of damage from defenders.
Thank you for providing a game that is easy to explain.
Thank you for responding to our concerns quickly and with transparency, through email, phone calls, team updates, and blogs.
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I think having the team numbers on the bumpers solved the clear and visible team numbers problem.
As someone who has been on both ends of heavy defense (putting defense on the other alliance and driving through said heavy defense) I would argue that it's usually driver skill, not design, that is the biggest factor in defense's success or failure. We had a ton of defense played on us in 2007, we were able to score anyway, which is one of the reasons we succeeded that year. But I think the merits of defense in FIRST games is just something that I will disagree with a lot of people on.
After trying to explain the new playoff system to veteran members and FIRST newcomers, I heartily disagree with your ease of explanation assessment. Not to mention the shear number of scoring options and combinations.
Yup, totally agree on this point. The response and transparency have been great this year, and was great last year as well. Not sure what that has to do with RR, but it's true none the less.
I'm a fan of the GDC, and I appreciate the work they do. I don't like the end result of that work this year, but I can still appreciate the difficulty and stress of the job.