Quote:
Originally Posted by JVN
Who716,
What is your version of an ideal game? Please start a new thread and tell us.
Do you like Mario Kart? Are you a "blue-shell" kind of guy?
I hate blue shells.
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I know what you're trying to get at here, but in the latest version of Mario Kart, they heavily balanced the blue shell with the game changes. The blue shell stays on the ground and has a chance of hitting everyone. Additionally, there is a new item, the Horn, which can be used to prevent the blue shell from hitting you in first place (among other things). This update to Mario Kart puts a strong strategic focus on item management, incentivising holding onto items for the right moment rather than spamming them as soon as you get one. It proves that with creative thinking, even the most ridiculous of game mechanics can be iterated and improved upon.
I know this is really tangential, but I think there's merit to considering how we can iterate on even the most unconventional of game mechanics. I don't think a no-interaction game is fundamentally guaranteed to be awful, but both of the attempts that FRC has made on the concept had some pretty significant flaws.