Quote:
Originally Posted by jvriezen
Wondering if there might be a 'CanBurgler' agreement at the higher levels of play. Both sides agree to grab two cans (not fighting over them), and may the fastest stacker/topper win.
An alternative to avoid the 1/2 second decider issue, would be to make step resources off limits until an alliance has placed a set number (6?) of (capped?) grey totes on scoring platforms. Or maybe you can't get a step can until you've used your three cans to cap stacks-- now its a race..
Maybe some good ideas for IRI and other off season events ?
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At the highest levels, whichever team has the slower can stealer needs to be the lower seed for finals so they can place their robots second.
As for IRI/off-season changes, I was thinking just having extra recycling containers behind the driver station that can be put into play over the driver station wall.
This would increase the maximum scoring potential of both Alliances.