View Single Post
  #91   Spotlight this post!  
Unread 18-03-2015, 17:14
BrennanB's Avatar
BrennanB BrennanB is offline
TBC is good at getting almost first
AKA: Brennan Bibic
FRC #4476 (W.A.F.F.L.E.S.)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2006
Location: Kingston
Posts: 1,299
BrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond reputeBrennanB has a reputation beyond repute
Re: This year's "game" is a job, not a game

Quote:
Originally Posted by Citrus Dad View Post
However I disagree with the 2 categories I've quoted from your list. Completely disengaging the teams is not a useful solution. Robot interaction has been one of the most important aspects of the success of FRC to date. I'm not sure that the bumper issues is so important that to create such a draconian solution--it sounds more like it could be solved in the inspection process (e.g., special help on bumper installation at inspection). The robot damage has been problem. We played with a broken frame clamped together in the final at IE last year. While on one hand that made it more difficult; on the other hand, the team had to work furiously to solve a real world engineering problem of a type that many will face in the field in their careers with real consequences, even lives, as stake. Regardless the robot damage issue can be solved with combinations of safe zones and obstructions that inhibit high speed collisions. (Think traffic calming devices on roads.)
The intent was to point out some good things about this game. It just so happens that the majority of those things were directly related to what people have talked about on CD. (mainly last year as people were more vocal) All the things I stated were solutions, just not necessarily the best one.

As for bumpers... if I had to guess, the removal of them is more related to the zero contact than anything else, but I would still call it a "good thing" about the game.

Quote:
Originally Posted by Citrus Dad View Post
Finally, as I mentioned above I presume that the GDC saw the complaints about the 2014 game on CD and addressed those. That means that we can get somewhere on design of next year's (and future) games by listing issues here.
Ideally yes, the discussion results in a positive outcome for next years game. I will be waiting wait till after championships.

Quote:
Originally Posted by Citrus Dad View Post
And I think we've demonstrated that we are thinking about how to play the game better--see CVR. But look at our collective comments--we're thinking beyond just this year.
You are right, some people are thinking about how to play the game better. It's the people that aren't that worry me.
__________________

Brennan Bibic - @b_bibic - Eh-Nalysis
10 years of inspiration compilation - W.A.F.F.L.E.S. #4476 YouTube Channel - 64 events and counting!

FRC 2013-2017 (W.A.F.F.L.E.S. Community Robotics #4476) - FLL 2006-2017 (W.A.F.F.L.E.S. #105) - VRC 2010-2013, 2015-2016 (W.A.F.F.L.E.S. #4476)
FRC 2009-2012 (K-Botics #2809)

Fantasy First 2014-2017 (The Breakfast Company) #TBCWin
2014 Dean's List Finalist

"Work until your idols become your rivals."
Reply With Quote