Quote:
Originally Posted by EricH
No it isn't.
Not at all.
Not in the SLIGHTEST.
There is a game so bad (or so ill-documented, your choice) that FIRST doesn't post its summary on their website in the archives. Fortunately, or not, some documentation is preserved by the TechnoKats History Project.
The name? Diabolical Dynamics. The year? 2001. The game? Score playground balls into goals, balance said goals on a seesaw, and get as many of your alliance to the far end of the field as possible before hitting the E-stop for a multiplier. Did I mention that it was played 4v0, with no second alliance on the field?
BTW, #2 on that list happens to be Lunacy (2009). This is a distant #3 at best. I'm still trying to decide whether I prefer Stack Attack (2003) or this game for the #3 spot on the "worst game" list.
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As far as being a 'game' goes, I agree that 2001 was the worst, and I think this year is #2 (I actually enjoyed Lunacy and Stack attack, but I'm sadistic like that

)
That being said, I believe that this years challenge is one of the best engineering 'Challenges' FIRST has ever given. The shear difficulty with stacking multiple, different sized, heavy game pieces in a very confined space with other robots that can be 'fairly' large is a huge undertaking. Add the dynamics of coopertition (SP?) stacks and noodle throwing strategies and this is a very difficult challenge.
I, for one, congratulate the GDC on thinking outside the (proverbial) box.